Retro Game Dev Books, Volume 1 & 2
Volume 1:
Learn to develop your own games for the biggest selling home computer of all time: the Commodore 64.
Using modern tools, this introductory book guides you through all the elements required to make two mini games: a space shooter and a platformer, and run them on an emulator or real C64 hardware.
Whether you're a retro enthusiast after a nostalgia fix, or a newcomer hoping to break into the games industry, this book will unleash your creativity!
Learn about:
- 6502 Assembly Language
- Commodore 64 Hardware
- CBM Prg Studio I.D.E.
- VICE Commodore Emulator
- Hardware and Software Sprites
- SID Chip Audio Effects
- Sprite Character Animation
- Background Screen Design
- And much more…
Volume 2:
Take your game development knowledge to the next level on the Commodore 64.
Learn advanced development features such as debugging, raster interrupts, sprite multiplexing, and SID music playing. Follow along with the creation of a multi-screen beach bar game and experiment with the tools and code libraries used to create it.
If you're ready to master the skills required to produce a production quality retro game, then you've come to the right place!
Learn about:
- VS Code & Kick Assembler
- Debugging & Profiling
- Raster Interrupts
- Sprite Multiplexing
- SpritePad & CharPad
- SID Chip Music Playing
- Assembly Game Coding
- Multi-Screen Handling
- And much more…
Downloads, support and discussion forum available at retrogamedev.com
* The development environment used is for Microsoft Windows ONLY, but games you create will work on real Commodore 64's, The C64 mini, The C64 Maxi and C64 emulators.
Volume 1:
- English Language
- 130 Pages
- Dimensions: 13.97 x 21.59 x 0.76 cm
Volume 2:
- English Language
- 150 Pages
- Dimensions: 13.97 x 21.59 x 0.86 cm